Predicting the next Math.random() in Java

A while back a friend of mine hosted a programming competition where you were given 9 random numbers one at a time and you had to guess the rank (the sorted position amongst the 9) of each as they are coming in. The goal was to submit a strategy in Java that will maximize the number of these games won. The best solution can guess right about 3.3% of the time but I figured if he was going to let me execute arbitrary code I might as well cheat and guess correctly 100% of the time. So I set out to see if I can predict the rest of the numbers in the stream after seeing just one.

So I started digging through java.util.Random’s source and found that it is just a linear congruential generator which can be easily to cracked to obtain the original seed. The rest of this post will show how (if you just want to get the code, you can find it here).

A quick refresher on how LCGs work: starting with a seed x, the next pseudorandom number generated is given by a * x + c mod m, for some fixed constants a, c, and m. So for example let’s say a = 3, c = 5, m = 7 and we start with the seed x = 0, then the next few random numbers generated will be: 5 = 3 * 0 + 5 mod 7, 6 = 3 * 5 + 5 mod 7, 2 = 3 * 6 + 5 mod 7, 4 = 3 * 2 + 5 mod 7, etc.

It should be clear that if I gave you a “random” number generated from this process (e.g., 2), you can predict the next number by applying the formula yourself (e.g, 3 * 2 + 5 mod 7 = 4).

The relevant method in java.util.Random looks like this (where m=2^48 or in other words, a 48-bit number is generated with each iteration):

class Random implements {
    private final AtomicLong seed;

    private static final long multiplier = 0x5DEECE66DL;
    private static final long addend = 0xBL;
    private static final long mask = (1L << 48) - 1;

    protected int next(int bits) {
        long oldseed, nextseed;
        AtomicLong seed = this.seed;
        do {
            oldseed = seed.get();
            nextseed = (oldseed * multiplier + addend) & mask;
        } while (!seed.compareAndSet(oldseed, nextseed));
        return (int)(nextseed >>> (48 - bits));


Unlike our toy example, each call to next only returns some of the top bits instead of the whole 48-bit number generated so there’s a bit more work to do.

Now going back to the post title, how is next used for Math.random()? If you dig into the java source code you will find that Math.random() is just a call to nextDouble() on a static instance of Random. And nextDouble is implemented like this:

public double nextDouble() {
    return (((long)(next(26)) << 27) + next(27))
        / (double)(1L << 53);

Which means it is concatenating the top 26 and 27 bits of two iterations of next() to make a 53 bit number which it normalizes back into a double with a value between 0 and 1.

We are interested in the original values returned by next(26) and next(27) which can be recovered by reversing the operations done above. So assuming we have a value that we know was generated from calling nextDouble(), we can do the following:

        long numerator = (long)(nextDoubleValue * (1L << 53));
        int next26 = (int)(numerator >>> 27);
        int next27 = (int)(numerator & ((1L << 27) - 1));

Now we have the top 26 and 27 bits of two previous seeds used by next(). But only having the top bits is not sufficient for generating future values. Fortunately, it is fairly quick to brute force the unknown remaining lower 48-26=22 bits (2^22 possibilities). You can do this by trying all 48-bit seeds that has the same top 26 bits as next26 and apply the LCG formula to see if the next seed has the same top 27 bits as next27. Like so:

long upper27Of48Mask = ((1L << 27) - 1) << (48 - 27);
long oldSeedUpper26 = ((long)next26 << (48 - 26)) & mask;
long newSeedUpper27 = ((long)next27 << (48 - 27)) & mask;
ArrayList<Long> possibleSeeds = new ArrayList<Long>();
for (long oldSeed = oldSeedUpper26;
     oldSeed <= (oldSeedUpper26 + ((1L << (48 - 26)) - 1));
     oldSeed++) {
    long newSeed = (oldSeed * multiplier + addend) & mask;
    if ((newSeed & upper27Of48Mask) == newSeedUpper27) {

It is possible that out of the 2^22 seeds brute-forced there is a next value with the same top 27 bits purely by chance. Though if we make the (questionable) assumption that each newSeed is a random independent number, this probability is fairly small: 1 – (1 – (2 ^ -27)) ^ (2 ^ 22) = 0.03076676574.

So it is likely that we will find exactly one seed with the brute force. Using that seed we can now simulate the return value for all future calls to next() and thus nextDouble() and Math.random() also. So we just managed to predict all future values of this generator!

It is well known that Math.random() is insecure so none of this is news to anyone. I just didn’t expect it to be this easy and that you can do it by just observing a single previous value!

Complete code for this can be found here.

As for the original competition this was written for, I actually ended up losing anyway. This only managed to guess a couple thousand out of 100000 correctly before exceeding the time limit. The other cheaters did a much better job by using reflection to modify local variables to win. =)

Bonus: Since this was so Java implementation specific, I was surprised when I saw that this also work on Firefox(but not on Chrome) for the Math.random() in JavaScript. I am guessing it is because they use Rhino which is written in Java? EDIT: This was wrong, Justin pointed out the actual reason is because they ported Java’s implementation of Random.

Printing a few random numbers in Firefox console:

> for (var i = 0; i < 5; i++) console.log(Math.random());

Running the string “0.007622427630300299” through the solver:

> java ReplicatedRandomTest "0.007622427630300299"

EDIT2: Someone asked if this is possible on Chrome. Their PRNG algorithm is different so this exact code obviously won’t work but you can do something pretty similar.


Franklin Ta


16 thoughts on “Predicting the next Math.random() in Java

  1. Amazing work, and this could be considered as a major security issue if you think of how many reliable sources are using the random function as really “random”.
    Incredible, but I think there’s another way to predict within a margin > 3% what could be next number using neural network.

    1. Pretty sure neural networks don’t apply here. But to clarify the 3% part, the 1 – (1 – (2 ^ -27)) ^ (2 ^ 22) = 0.0307 probability is the chance that you will find more than one seed. The actual seed you want is still going to be in the list of seeds found, you just don’t know which one because another stream also matched by chance. This situation doesn’t require anything fancy to solve (and definitely nothing like neural nets). You just need a few more values from the Random to cross reference with to narrow down the seeds.

      And also we aren’t working with truly random numbers so I admit that probability calculation was pretty handwavy. I just did some simulation to try to verify that probability and it seems like it was way off. Out 5000 cases it actually didn’t even fail once so the chance of failure is much lower than 3%.

      I originally included that calculation because I thought it would explain why cracking the seed using values from nextFloat is unreliable (which I ended up not writing about). For nextFloat, you brute force in the same way but use two values of next(24) instead (see code in github if you want to see how that is implemented). This means trying 2^24 seeds that might end up randomly getting the top 24 bits correct just by chance. The probably of it finding a unique seed is only (1 – (2 ^ -24)) ^ (2 ^ 24) = 0.36787943021 which matches my experience where it only managed to replicate the Random 1/3 of the time.

    2. “major security issue”: Not really. The API docs of java.util.Random explain that it is not cryptographically secure and that you should not use it for security sensitive operations. So it’s not as if we’ve discovered a major security hole here. If you need secure random numbers, use instead.

  2. Nice work.

    Just a quick remark: Firefox does not use Rhino. Rhino was a separate project at Mozilla, and was never used in any of Mozilla’s browsers as far as I know. Firefox uses SpiderMonkey, a C++ implementation of JavaScript. Rhino was adapted by Oracle (in a project called Nashorn) and included as a JavaScript runtime starting with Java 8.

  3. This is pretty smart! I didn’t know how random numbers were generated, so I would say this article was pretty informative with clear illustration and the limitation of generating random numbers by the LCG approach. Is there a better way to generate random numbers which makes it computationally very expensive to guess the next random number based on the current one?

    If I were to use Java Random and didn’t use the single static instance of Random, but used a new seed each time using a new instance of java.util.Random, how hard would that be to crack? I guess the question to answer then is, how does java determine the very first value of its seed?

    1. Yea any cryptographically secure PRNG would work (such as SecureRandom).

      For the second part of your comment, I think you are suggesting to create a new instance of Random each time you need a random number. That would prevent this approach (since it can only predict the state of one instance of Random) but I don’t suggest it since you won’t be guaranteed anything anymore about the properties of that stream you constructed. For example someone gave this example on hacker news:

      for(int i = 0; i < 256; i++) { System.out.println(new Random(i).nextInt(8)); // prints 5 every time } When no seed is specified I think it is seeded using the current time.

    1. You should read the wikipedia article on linear congruential generator.

      Using the formula x_{i+1} = a * x_i + c mod m I chose a = 3, c = 5, m = 7 just because they were small enough to work out by hand. If x_i is the i-th number then starting with x_0 = 0 you get:

      x_0 = 0

      x_1 = 5 = 3 * 0 + 5 mod 7

      x_2 = 6 = 3 * 5 + 5 mod 7

      x_3 = 2 = 3 * 6 + 5 mod 7

      x_4 = 4 = 3 * 2 + 5 mod 7

      and so on.

  4. I feel bad for intruding and reviving this, but it’s pretty interesting!
    My question is:
    How impossible is it to grab the possible seeds from a value that was subject to a “.toFixed(n)”?

    Example from using actual Math.Random().nextFloat() calls: 0.88820076 and 0.49951583

    If these floats were presented as 0.8882 and 0.4995, there would be many possible seeds, but how would we get the possible seeds in the first place? (☞゚ヮ゚)☞

    1. I actually had code for a similar scenario. I will try to clean it up and put it on github when I have time.

      Basically due floating point representation, rounding a float will (usually) leave the top bits of the bitwise representation intact. Then you just follow along with the same logic outline in this post to bruteforce except this time with fewer known bits. For the example above where you know the first number to within 1/10000, you gain log_2(10000) = 13 bits of info. The random state is 48 bits so you still have to bruteforce 2^35 but might be feasible.

  5. Great article, I am trying to use the replicating next int option, for 2 ints I already know, and trying to find the seed. I have increased the iterations significantly, but still am having no luck. Any suggestions? This is what I did, just a minor modification. Min and Max values are 1 and 80.

    System.out.println(“Replicating from nextInt”);
    System.out.println(“Starting at: “+new java.util.Date());
    for (int i = 0; i < iterations; i++) {
    Random r = new Random((max-min)+min);
    //if (rr.replicateState(r.nextInt(), r.nextInt())) {
    if (rr.replicateState(41, 46)) {
    for (int j = 0; j < 5; j++)
    System.out.println(rr.nextInt() + "\t" + r.nextInt(max-min)+min);
    System.out.println("Ended at: "+new java.util.Date());

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